/**
 * 
 */
package ngocthien.game;

import org.anddev.andengine.engine.camera.hud.controls.DigitalOnScreenControl;

/**
 * @author ThienTN
 *
 */
public class UI extends StateGame{
	public UI(){
		
	}
	
	public static void GeneralUI(boolean TouchEnabled,boolean DigitalEnabled){
//		mDigitalOnScreenControl=new DigitalOnScreenControl(0, Global.CAMERA_HEIGHT-mOnScreenControlBaseTextureRegion.getHeight(), Global.mCamera, pControlBaseTextureRegion, pControlKnobTextureRegion, pTimeBetweenUpdates, pOnScreenControlListener)
	}
}
